![]() ![]() Visual Effects: Opaque Unlit Output don't write to Depth Universal RP: Memory leak when in Play Mode Shader System: GameObjects doesn't get rendered when using "Unlit.Unlit_UsePass" Shader Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project MacOS: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project MacOS: Crash on _pthread_kill when EditorUtility.OpenFolderPanel is executed ![]() MacOS: Crash on _pthread_kill when dragging Sprites into the Scene view IMGUI Framework: Array values aren't changed when altering them in a custom EditorWindow Issue #181055586: AGP 4.Asset - Database: Crash on GameObject::ActivateAwakeRecursivelyInternal when opening project.Issue #184660150: Project Structure dialog in AndroidStudio is unable to display modules that aren't included as text in adle.Issue #187403740: Android Studio 4.2.0 generates projects with wrong Kotlin version: "1.5.0-release-764".Issue #184826517: Project structure does not match after switching variants and reopening.This update includes fixes for the following public issues: Build Variants Note that you can also vote for an existing issue to indicate that you are also affected by it. ![]() If you encounter a problem, let us know by reporting a bug. We greatly appreciate your bug reports, which help us to make Android Studio better. Otherwise, you can download here.įor information on new features and changes in all releases of Android Studio, see the Android Studio release notes. If you already have an Android Studio build on the Stable channel, you can get the update by clicking Help > Check for Update ( Android Studio > Check for Updates on macOS).
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